For example, are there specific add-ons that would make you able to create and publish games faster etc?Īs I said, this is not just about Apex, this is also about how we make it attractive for other asset developers to keep making new assets – as well as supporting existing assets. If you have ideas about models that could work, we are all ears. Smart price differentiation seems to be at the core here. We know many of the existing options such as free for indies / expensive for pros, revenue sharing, pay for add-ons etc. But the challenge of control might be difficult to solve. One option here is for example to make an indie version that is e.g. Now, the big question is how to find a model that can balance financial sustainability with ability to keep prices of asset low for indies. I think the tweaking part is a fair point, and good that you brought that up. Really hoping to see more on that front in Houdini 20.Thank you – really good and detailed analysis of your case. People are complaining but I think that modeling in HOudini is interesting. I would love to see more modeling tools and more streamlined workflow in that field. I hope that Houdini 20 sees progress in this area. Sculpting is becoming MORE important to contemporary workflows. Houdini feels as though it is being left behind in this area. It could be the basis for an amazing SDF sculpting workflow if there was the will to do it. The KineFX workflow has so much possibility for areas other than just rigging and animation. Houdini has such great voxel manipulating technology but it has not coalesced into a decent workflow. Adobe is coming out with a modeling package and there have been other new apps the are also based on Signed Distance Field tech such as womp3D. Many Many things are happening in the modeling area in world of computer graphics. I have heard rumors that Sidefx is working on a new "QuadRemesher" of their own. Tutorials, tutorials,and tutorials and courses, and especially recent ones, to learn Houdini correctly.Īnd maybe an evolution of modeling tools, so that people use houdini for modeling and not just VFX. I would prefer that you take your time to cook a Houdini v20 that is a TRUE milestone, rather than presenting something that is 98% Houdini v19.5 with the usual set of improvement. The hype is note going to last forever SESI, and you should be careful, because I think you rely too much on your past achievements. Make Houdini codebase faster and way lighter.Ĭode legacy really impacts performances and the workflow too much. Houdini 20 should be a good case to finally get rid of the crumbs and updates HDA's still relying on shop nodes by example. Retro-compatibility at all cost is creating many more issue than solutions. In prod, we are not opening scenes from old Houdini versions very often. A big work regarding the UX is needed for years. Even when totally empty, Houdini's UI painfully moves at 15fps that doesn't feel right.Īlso, lots of elements of the user interface are not consistent or hard to read. When looking at Embergen UI, or C4D or even Blender UIs, they are so clean, so fast, so responsive in comparison. First of all, the dated UI look and UX is basically unchanged since version 12 from 2012! I think that Houdini 20 should be a big big milestone version.
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